Never heard of this before yesterdays lecture. Anyone else heard of it, got opinions? its a Virtual world with avatars, adult only. You can use real currency to buy virtual and real world goods or services. It can invlove the practice of an adult user creating & operating as a child avatar. It does not have to involve sexual acts or implication but most concerning activity is sexualised interaction between adult & child avatars, and there is a large proportion of ageplay that simulates sexual activity. The most concerning activity is that between adult & child avatars. German police investigated trading child porn & discovered virtual ageplay prostitution rings. 5 news undercover reporter discovered a part of this world called ‘Wonderland’ a section of Second life that is devoted to sexual ageplay and child porn rings. Named after The Wonderland Club, online paedophile group closed down in 1998. Ageplay not explicitly illegal in England & Wales??? as there is no legislation on consenting virtual abuse between adults. Ageplay (unlike chatrooms & viewing child porn) involves the acting out of the fantasy.
Come on lads this cant be F***ing right can it??
our seminar aims was to discuss should it be legal or illigal? my view dispite all the psychological views on this was the latter.
In your seminar was there any discussion on whether online age play influenced real world crime i.e. are users who engage in it more likely to abuse kids?
Seems seriously shady to me, often wonder about the types who moderate these online games.
Quote by sauzee88In your seminar was there any discussion on whether online age play influenced real world crime i.e. are users who engage in it more likely to abuse kids?
Seems seriously shady to me, often wonder about the types who moderate these online games.
They are policed internally and the mods, etc say it rarley goes on but it appears second life etc is vast and they cant police it all. Different arguments and theories around it. Not much research around the subject, however, i.e. Argument 1: ageplay supports pro-offending attitudes & provides forum to gain advice on real world offending – the harm thesis (causal relationship). Argument 2: ageplay provides a cathartic outlet for potential offenders, therby helping to reduce real world victimisation.
Argument 1: it can Support normalisation of deviant attitudes & behaviours and Support cognitive distortions. It may can ‘promote’ pro-offending attitudes (so people more likely to offend than if not part of online group). users can help each other offend in real world – which may lead to sharing of abuse images – to helping each other (& encouraging) to abuse. it is also argued to create a deviant subculture for people where previously they may have felt isolated. studies that have been done range from 7% - 85% (depending on methodology) that those convicted of a sexual offence were involved in online games like age-play.
In seminar 'we' discussed the common sense theories that there must be a connection. from the view that marketing ads are short exposure & proved to have an affect. So long term exposure must have, if your that way inclined? Also the theories we brought into it were: Skinner – operant conditioning and social learning Bobo Doll (Bandura)
Quote by GarrethNever heard of this before yesterdays lecture. Anyone else heard of it, got opinions? its a Virtual world with avatars, adult only. You can use real currency to buy virtual and real world goods or services. It can invlove the practice of an adult user creating & operating as a child avatar. It does not have to involve sexual acts or implication but most concerning activity is sexualised interaction between adult & child avatars, and there is a large proportion of ageplay that simulates sexual activity. The most concerning activity is that between adult & child avatars. German police investigated trading child porn & discovered virtual ageplay prostitution rings. 5 news undercover reporter discovered a part of this world called ‘Wonderland’ a section of Second life that is devoted to sexual ageplay and child porn rings. Named after The Wonderland Club, online paedophile group closed down in 1998. Ageplay not explicitly illegal in England & Wales??? as there is no legislation on consenting virtual abuse between adults. Ageplay (unlike chatrooms & viewing child porn) involves the acting out of the fantasy.
Come on lads this cant be F***ing right can it??
our seminar aims was to discuss should it be legal or illigal? my view dispite all the psychological views on this was the latter.
Don't think it will affect a potential child abuser either way, they are sick/evil people who should be treated/locked away for life/shot at dawn.
For me far worse than this game is the availability of hardcore pornography to all via the internet, which degrades women and give people a very skewed take on the physical side of relationships.
Quote by sauzee88In your seminar was there any discussion on whether online age play influenced real world crime i.e. are users who engage in it more likely to abuse kids?
Seems seriously shady to me, often wonder about the types who moderate these online games.
They are policed internally and the mods, etc say it rarley goes on but it appears second life etc is vast and they cant police it all. Different arguments and theories around it. Not much research around the subject, however, i.e. Argument 1: ageplay supports pro-offending attitudes & provides forum to gain advice on real world offending – the harm thesis (causal relationship). Argument 2: ageplay provides a cathartic outlet for potential offenders, therby helping to reduce real world victimisation.
Argument 1: it can Support normalisation of deviant attitudes & behaviours and Support cognitive distortions. It may can ‘promote’ pro-offending attitudes (so people more likely to offend than if not part of online group). users can help each other offend in real world – which may lead to sharing of abuse images – to helping each other (& encouraging) to abuse. it is also argued to create a deviant subculture for people where previously they may have felt isolated. studies that have been done range from 7% - 85% (depending on methodology) that those convicted of a sexual offence were involved in online games like age-play.
In seminar 'we' discussed the common sense theories that there must be a connection. from the view that marketing ads are short exposure & proved to have an affect. So long term exposure must have, if your that way inclined? Also the theories we brought into it were: Skinner – operant conditioning and social learning Bobo Doll (Bandura)
But thats attaching theories due to our stance.
That's very interesting and thought provoking, reminds me of the video nasties debate or even wider one on the potential dangers of people with certain views meeting up through the internet.
Quote by sauzee88In your seminar was there any discussion on whether online age play influenced real world crime i.e. are users who engage in it more likely to abuse kids?
Seems seriously shady to me, often wonder about the types who moderate these online games.
They are policed internally and the mods, etc say it rarley goes on but it appears second life etc is vast and they cant police it all. Different arguments and theories around it. Not much research around the subject, however, i.e. Argument 1: ageplay supports pro-offending attitudes & provides forum to gain advice on real world offending – the harm thesis (causal relationship). Argument 2: ageplay provides a cathartic outlet for potential offenders, therby helping to reduce real world victimisation.
Argument 1: it can Support normalisation of deviant attitudes & behaviours and Support cognitive distortions. It may can ‘promote’ pro-offending attitudes (so people more likely to offend than if not part of online group). users can help each other offend in real world – which may lead to sharing of abuse images – to helping each other (& encouraging) to abuse. it is also argued to create a deviant subculture for people where previously they may have felt isolated. studies that have been done range from 7% - 85% (depending on methodology) that those convicted of a sexual offence were involved in online games like age-play.
In seminar 'we' discussed the common sense theories that there must be a connection. from the view that marketing ads are short exposure & proved to have an affect. So long term exposure must have, if your that way inclined? Also the theories we brought into it were: Skinner – operant conditioning and social learning Bobo Doll (Bandura)
My mates dad had a virtual affair with someone he met on Second Life. Turned into a text-based affair, nearly ended his marriage. i found it all hysterically funny, especially as my mate's old man is a total bellend.
Quote by STEVECFCso what about when you take the lid off ...
Bollocks i should be studying Answer: Most glue doesn't stick to the inside of the bottle because it needs air in order to set. If you leave the cap off of the bottle or as the bottle gets closer to empty so that more air is inside the bottle, the glue will get stickier.